![]() You can choose not to kill the dogs, but it’s not like the game has a non-lethal option or alternative for stopping them. In The Last Of Us Part 2, you’ll be killing human beings and even dogs. While other current-gen games like Sony Santa Monica’s God Of War also depicted similar levels of violence and blood, that game featured acts of violence against beasts and monsters that don’t exist in real life. I’m not ashamed to say that I sometimes squirmed a little watching the gratuitous and near-realistic violence in The Last Of Us Part 2. In the original The Last Of Us, it was a matter of survival for Ellie a kill or be killed situation, but now it’s entirely her own personal and independent choice to pursue these ‘antagonists’ for revenge. The lines start to blur, and what happens when you can’t distinguish between good guys and the bad guys? The consequences of her actions (and of those closest to her) are real. In her mind, the ends justify the means and violence begets violence. Throughout the game, Ellie performs questionable actions and unspeakable acts of violence to achieve her mission. Things aren’t as clear cut or as black and white in the sequel. In fact, hate is what drives Ellie on her new adventure, and, as a result, the game’s narrative is more complex than the original, where all Ellie and Joel were concerned with was safely reaching the Fireflies to make a potential cure for the Cordyceps virus. The themes being explored in The Last Of Us Part 2 (as previously-revealed by game director Neil Druckmann) are hate and the cycle of violence. While I can’t reveal what happens, this tragic event spurs Ellie onto her new journey. Things start to become relatively normal for Ellie, until one day when disaster unexpectedly strikes. She now has friends and potential lovers, like Dina (whom she kisses in the previously-revealed Paris Games Week trailer) and Jesse, the Asian guy who can also be seen in one of the trailers. While the first game was pretty much the adventures of Ellie and Joel, the second game introduces a bunch of new characters, many of which have been revealed in promotional trailers and material for The Last Of Us Part 2.Įllie is no longer tied to just Joel for human companionship. The Last Of Us Part 2 takes place five years after the end of The Last Of Us, which means that we’re treated to an older Ellie and Joel who have settled in the peaceful town of Jackson in Wyoming. If anything, it could even be considered as one of the best games this generation has had to offer to date. Does that mean The Last Of Us Part 2 is a bad game? Hell, no. How can a sequel possibly live up to that? Well, the folks at Naughty Dog have done their damndest to make The Last Of Us Part 2 a worthy successor, and it surely comes close. To this day, Naughty Dog’s brilliant masterpiece is still widely-regarded not only as one of the best video games in history but also one of the games that’s meant to be a testament to how the medium should be seen as an art form, just as much as movies and music. #The last of us part 2 review scores ps3It’s still unbelievable how much of a pop-culture juggernaut it has become since it originally launched for the PS3 back in 2013. Genre : Action-Adventure, Survival Horror, Tear-Jerker This game is arguably one of the best ever written.Review originally published on 12th June, 3:01 pm. Dealing with heavy commentary on empathy, human evil, sickness, fear, and rage, the story also showcases diversity (including prominent LGBT characters and characters of color). It provokes an investigation into the validity of revenge plots and the dangers of cycles of violence. It questions where the line between humanity and monstrosity lies by using proximity to a literal perversion of humanity (the infected "zombies"). However, TLOU II uses this violence to both horrify and engage players. Both main characters grapple with the murder of a loved one. Our hero sets out on a revenge-fueled quest to hunt down and kill an entire group of people. Players are also forced to kill dogs that attack them. Enemies can be heard screaming, begging for mercy, yelling for help, etc. During combat scenes, main characters stomp enemies' heads in, smash heads into walls, explode bodies (bloody limbs are shown flying), set people and "zombies" on fire, shoot and stab enemies (a testament to superb programming, when slashing an enemy with a knife, bloody gashes appear on the body). On the surface, the level of graphic violence is not suitable for young eyes. However, this story is not for children or young teens. An engaging story paired with thrilling gameplay and "gore"geous graphics makes for a breathtaking playthrough. Naughty Dog's The Last of Us: Part II is a feat of storytelling and artistic game design. ![]()
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